Crystal Rift Oculus Keys

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Firstly let us take this opportunity to say thank you to every person who has EVER pledged for our games or purchased them in Early Access; without your support our games would not have made it this far.

We too are customers and understand that early support of the Oculus HMD and early purchase of games on Steam and other stores has been a normal activity.  Today we have a new store – the Oculus Store. Obviously some people will want to access their games from one store or the other or both and that’s all good with us, but we don’t want a sad situation that our game isn’t available on your Oculus Store because you brought it on Steam and don’t want to buy it twice (even though you would love to support us twice because they are such awesome games!).

So if you have purchased or pledged for (with a qualifying pledge) Windlands or Crystal Rift before the 28th March 2016, we are happy to give you a FREE Oculus Key by filling out the following form:

Psytec Games Oculus Key Request

Thanks again for your early support!

Game On

By | Development Updates, Oculus Rift Updates, Releases, Vive Updates | No Comments

Psytec Games is very happy to announce that a new version of Crystal Rift is now available on Steam Early Access. Check out below for highlights!

It’s a huge day for us, Crystal Rift is now Content Complete, you can now enter the Dungeon, Enjoy the Story and Complete the Game, you can even open up a bonus level if you are skilled enough to find all 22 Crystal Idols. We are incredibly proud of reaching this point and we will continue to listen to feedback, polish and refine until we leave Early Access in Q1 2016

Release Features

  • Crystal Rift can now be Completed! story and content is now in great shape.
  • Lots of New Monsters, including bigger encounters, alternative AI and new monster skins.
  • 26 Levels, including new boss encounters, a bonus level for collecting all 22 Crystal Idols and end game bonus content.
  • Hundreds of secret skulls to find.
  • Monster AI has been upgraded, monsters are more intelligent and don’t stick in doorways or stand on the other side of obstacles.
  • 60+ new voice samples and lots of new sound effects.
  • 7 new themed music tracks (18 in total now!).
  • Some amazing new levels (Level 17 is my favorite, but 22+ are must see).
  • Oculus Rift 0.8 SDK Build (Beta).
  • Lots of new Game Blocks with new environments and puzzles.
  • Steam VR Updated to 1.0.7.
  • Spatialized Sound Updates.
  • Improvements to Controls.
  • Hundreds of fixes and tweaks.





Controllers, Menus and more…

By | Development Updates, Media Updates, Oculus Rift Updates, Releases, Vive Updates | No Comments

Psytec Games is very happy to announce that a new version of Crystal Rift is now available on Steam Early Access. Check out below for highlights!

Release Features

  • Oculus Rift 0.7 SDK Build (Beta)
  • Storyline additions and updates
  • Combat system overhaul
  • New Menu Design
  • VR improvements/additional features, including Static Visual Cues and Seated Options
  • Gamepad Hotplugging and Alternative Layouts
  • Gamepad Support expanded, including PS4, Xbox One and Generic XInput compatible Gamepads
  • Gamepad Rumble Support
  • Support for Treadmills
  • Binaural Sound Support
  • Level design changes/improvements, model/texture improvements & More…

Crystal Rift on Steam :

Whomping Oak Witch Doctor

Crystal Rift – HTC Vive, Scale, Monsters & a Crystal Sword

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Psytec Games is very happy to announce that a new version of Crystal Rift is now available on Steam Early Access.

First up, we were so impressed by HTC Vive when we tried it at EGX Rezzed in April that we immediately started work on Vive support. We’re very pleased to say that it is now ready and those lucky enough to have access will be able to try it now! Happily the full game will also be ready for Vive when you get your own, which is nice. Of course we also plan to support Oculus Touch input controls, so those going with the Rift will not be left out of the fun, we also support controllers and keyboard.

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The dungeons of Crystal Rift have been overhauled and reworked and the entire experience is now at a new ‘real world’ scale to best accommodate standing experiences (the old scale is available from the Options Menu).

Also included are New Monsters with their own AI, fully animated and very cool when you meet them in all their 6ft+ glory.  To tackle these creatures we have also added an epic new Crystal Blade to help you on your way – which of course works with regular ol’ gamepad, but is also especially excellent with VR input, allowing you to hold the sword itself in your hand.  This sword is not merely to swing around, but has multiple powers such as poison bolts and fireballs to help you survive.

In addition to all that, we’re happy to report that our team has grown, taking in the awesome 3D artist Robert Ramsay to craft our new monsters (as well as overhaul the old ones) and Thiago Craveiro, who is on Level Design, AI and User Experience. These guys have really helped push the game to a new level of polish and we’re thrilled with their work.

Quote from us:

“We continue to listen to our community (Which is Amazing) and every sprint make changes to Crystal Rift to present our vision in-line with what people want, we are very proud to have introduced Monsters, Life Scale and an awesome new Crystal Blade, our Vision to be an Awesome Grid Based VR Dungeon Crawler is on track and we are embracing progress and continuing to push ourselves to make Crystal Rift one of the Best Experiences in Virtual Reality.”


Crystal Rift Steam Early Access Release Date!

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It’s happening.

We have a date for Steam Early Access, and it’s soon, very soon – it’s this month!

On 20th of April 2015 will will open the Early Access store on steam so everyone can try the Editor, Play the first act of the game and give us feedback so we can make Crystal Rift the game you want it to be.

The Crystal Rift Steam Early Access page is now available and we have started the countdown to release:

Any pre-orders on, Humble Store or remaining Kickstarter pledges will be sent a Stream Key prior to the Early Access release.

Find our more at or follow us @crystalrift on Twitter



Jon and Nick on Steam Early Access

“We are very excited and proud with what we have achieved with Crystal Rift and we think that it is an amazing experience. We want everyone we can to play the game we have made so far, which represents the 1st act of the game and around 2 hours of gameplay, but we also want you to hear the awesome theme tune, and play with the Level Editor – something we are particularly happy with. But we are also looking for you (yes you!) to help us make this the game you want! Are you ready? Can you survive the Dungeon, and not turn back from the monsters you’ll meet along the way? We can’t wait to see!”

About Crystal Rift


Crystal Rift is an experiential horror challenge game that takes the player through a series of increasingly mysterious locations. The game has been developed primarily for virtual reality headsets such as the Oculus Rift, HTC Vive and GearVR, but is also a great experience for those without headsets. It was inspired by classic games such as Dungeon Master and Eye of the Beholder with grid-based movement.

An immersive virtual reality experience, Crystal Rift will be released with a over 20 levels, with unique styles and settings, to provide many hours of gameplay. The player slowly uncovers the narrative and story through exploration, discovering dark secrets and following the path of those who have come before.

The in-game editor also allows users the ability create and share their own content, further extending the game’s lifespan.

Pre-orders are available now on ( and the Humble Store ( A full release of the game is planned for 2015.

Upon release we will be on Steam, Humble, GOG, Oculus and other online stores.

Key Features:

  • Designed for Virtual Reality First, this leads to a rich immersive environment 3D with details you can lean into and see, this also presents perfectly in 2D.
  • Classic dungeon crawling experience with grid-based movement, hidden rooms, pressure plates, trapdoors, fireballs, challenges, tactics and challenges and more.
  • A unique and compelling story told through the environment, text and speech
  • An ingame Editor, you can create, edit and share maps built inside the game, no external tools required.

We are proud to be an Indie game:

About Jon Hibbins

Jon Hibbins has over 25 years of experience designing and writing games and enterprise business software. His first published game “Squigs” appeared in the Amiga Power Magazine on the September 1993 coverdisk which has also recently been updated and released on the IOS platform. He released one of the first ever HTML editors, Enhanced HTML, has developed a successful and growing bucket list social network, PopClogs, and is CTO for iVPlatform, a world leading digital voucher company. He is now excited to be working on the cutting edge of virtual reality design projects.

About Nick Pittom

Nick Pittom has worked as a freelancer for 10 years on Video, Animation, VFX and CG for a diverse range of Film, TV, Games and Marketing outlets. Over the years he has directed numerous music videos and In 2012 Nick wrote and directed his first short film, ‘PROTO’, which he also edited and produced many of the VFX on. In 2013 Nick purchased an Oculus Rift development kit producing a series of VR demos, including the Spirited Away Boiler Room and My Neighbour Totoro Bus Stop Scene. In 2014 he set up Fire Panda LTD to pursue his VR work and is currently working on VR experiences, including an adventure game called Echo Red. He currently lives in Suffolk, UK, with his family.

Press Assets and Other Game Information

The Crystal Rift Website is at

Crystal Rift is compatible on the Steam Store with the Oculus Rift DK2 and will work in Direct and Extended Mode, we are also proud it’s a Unity 5 game.

Download Web Based Screenshots at
Download High Resolution Screenshots and Logos at

Our Twitter account is @crystalrift
Our Youtube channel is

Contact us at