Category

Vive Updates

Game On

By | Development Updates, Oculus Rift Updates, Releases, Vive Updates | No Comments

Psytec Games is very happy to announce that a new version of Crystal Rift is now available on Steam Early Access. Check out below for highlights!

It’s a huge day for us, Crystal Rift is now Content Complete, you can now enter the Dungeon, Enjoy the Story and Complete the Game, you can even open up a bonus level if you are skilled enough to find all 22 Crystal Idols. We are incredibly proud of reaching this point and we will continue to listen to feedback, polish and refine until we leave Early Access in Q1 2016

Release Features

  • Crystal Rift can now be Completed! story and content is now in great shape.
  • Lots of New Monsters, including bigger encounters, alternative AI and new monster skins.
  • 26 Levels, including new boss encounters, a bonus level for collecting all 22 Crystal Idols and end game bonus content.
  • Hundreds of secret skulls to find.
  • Monster AI has been upgraded, monsters are more intelligent and don’t stick in doorways or stand on the other side of obstacles.
  • 60+ new voice samples and lots of new sound effects.
  • 7 new themed music tracks (18 in total now!).
  • Some amazing new levels (Level 17 is my favorite, but 22+ are must see).
  • Oculus Rift 0.8 SDK Build (Beta).
  • Lots of new Game Blocks with new environments and puzzles.
  • Steam VR Updated to 1.0.7.
  • Spatialized Sound Updates.
  • Improvements to Controls.
  • Hundreds of fixes and tweaks.

 

 

 

 

Controllers, Menus and more…

By | Development Updates, Media Updates, Oculus Rift Updates, Releases, Vive Updates | No Comments

Psytec Games is very happy to announce that a new version of Crystal Rift is now available on Steam Early Access. Check out below for highlights!

Release Features

  • Oculus Rift 0.7 SDK Build (Beta)
  • Storyline additions and updates
  • Combat system overhaul
  • New Menu Design
  • VR improvements/additional features, including Static Visual Cues and Seated Options
  • Gamepad Hotplugging and Alternative Layouts
  • Gamepad Support expanded, including PS4, Xbox One and Generic XInput compatible Gamepads
  • Gamepad Rumble Support
  • Support for Treadmills
  • Binaural Sound Support
  • Level design changes/improvements, model/texture improvements & More…

Crystal Rift on Steam : http://store.steampowered.com/app/345140

Whomping Oak Witch Doctor

Crystal Rift – HTC Vive, Scale, Monsters & a Crystal Sword

By | Development Updates, Oculus Rift Updates, Releases, Vive Updates | No Comments

Psytec Games is very happy to announce that a new version of Crystal Rift is now available on Steam Early Access.

First up, we were so impressed by HTC Vive when we tried it at EGX Rezzed in April that we immediately started work on Vive support. We’re very pleased to say that it is now ready and those lucky enough to have access will be able to try it now! Happily the full game will also be ready for Vive when you get your own, which is nice. Of course we also plan to support Oculus Touch input controls, so those going with the Rift will not be left out of the fun, we also support controllers and keyboard.

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The dungeons of Crystal Rift have been overhauled and reworked and the entire experience is now at a new ‘real world’ scale to best accommodate standing experiences (the old scale is available from the Options Menu).

Also included are New Monsters with their own AI, fully animated and very cool when you meet them in all their 6ft+ glory.  To tackle these creatures we have also added an epic new Crystal Blade to help you on your way – which of course works with regular ol’ gamepad, but is also especially excellent with VR input, allowing you to hold the sword itself in your hand.  This sword is not merely to swing around, but has multiple powers such as poison bolts and fireballs to help you survive.

In addition to all that, we’re happy to report that our team has grown, taking in the awesome 3D artist Robert Ramsay to craft our new monsters (as well as overhaul the old ones) and Thiago Craveiro, who is on Level Design, AI and User Experience. These guys have really helped push the game to a new level of polish and we’re thrilled with their work.

Quote from us:

“We continue to listen to our community (Which is Amazing) and every sprint make changes to Crystal Rift to present our vision in-line with what people want, we are very proud to have introduced Monsters, Life Scale and an awesome new Crystal Blade, our Vision to be an Awesome Grid Based VR Dungeon Crawler is on track and we are embracing progress and continuing to push ourselves to make Crystal Rift one of the Best Experiences in Virtual Reality.”