Category

Development Updates

Game On

By | Development Updates, Oculus Rift Updates, Releases, Vive Updates | No Comments

Psytec Games is very happy to announce that a new version of Crystal Rift is now available on Steam Early Access. Check out below for highlights!

It’s a huge day for us, Crystal Rift is now Content Complete, you can now enter the Dungeon, Enjoy the Story and Complete the Game, you can even open up a bonus level if you are skilled enough to find all 22 Crystal Idols. We are incredibly proud of reaching this point and we will continue to listen to feedback, polish and refine until we leave Early Access in Q1 2016

Release Features

  • Crystal Rift can now be Completed! story and content is now in great shape.
  • Lots of New Monsters, including bigger encounters, alternative AI and new monster skins.
  • 26 Levels, including new boss encounters, a bonus level for collecting all 22 Crystal Idols and end game bonus content.
  • Hundreds of secret skulls to find.
  • Monster AI has been upgraded, monsters are more intelligent and don’t stick in doorways or stand on the other side of obstacles.
  • 60+ new voice samples and lots of new sound effects.
  • 7 new themed music tracks (18 in total now!).
  • Some amazing new levels (Level 17 is my favorite, but 22+ are must see).
  • Oculus Rift 0.8 SDK Build (Beta).
  • Lots of new Game Blocks with new environments and puzzles.
  • Steam VR Updated to 1.0.7.
  • Spatialized Sound Updates.
  • Improvements to Controls.
  • Hundreds of fixes and tweaks.

 

 

 

 

Controllers, Menus and more…

By | Development Updates, Media Updates, Oculus Rift Updates, Releases, Vive Updates | No Comments

Psytec Games is very happy to announce that a new version of Crystal Rift is now available on Steam Early Access. Check out below for highlights!

Release Features

  • Oculus Rift 0.7 SDK Build (Beta)
  • Storyline additions and updates
  • Combat system overhaul
  • New Menu Design
  • VR improvements/additional features, including Static Visual Cues and Seated Options
  • Gamepad Hotplugging and Alternative Layouts
  • Gamepad Support expanded, including PS4, Xbox One and Generic XInput compatible Gamepads
  • Gamepad Rumble Support
  • Support for Treadmills
  • Binaural Sound Support
  • Level design changes/improvements, model/texture improvements & More…

Crystal Rift on Steam : http://store.steampowered.com/app/345140

Whomping Oak Witch Doctor

Crystal Rift – HTC Vive, Scale, Monsters & a Crystal Sword

By | Development Updates, Oculus Rift Updates, Releases, Vive Updates | No Comments

Psytec Games is very happy to announce that a new version of Crystal Rift is now available on Steam Early Access.

First up, we were so impressed by HTC Vive when we tried it at EGX Rezzed in April that we immediately started work on Vive support. We’re very pleased to say that it is now ready and those lucky enough to have access will be able to try it now! Happily the full game will also be ready for Vive when you get your own, which is nice. Of course we also plan to support Oculus Touch input controls, so those going with the Rift will not be left out of the fun, we also support controllers and keyboard.

Skeleton CH77aFcWEAAGcEa.jpg-large blob ss3

The dungeons of Crystal Rift have been overhauled and reworked and the entire experience is now at a new ‘real world’ scale to best accommodate standing experiences (the old scale is available from the Options Menu).

Also included are New Monsters with their own AI, fully animated and very cool when you meet them in all their 6ft+ glory.  To tackle these creatures we have also added an epic new Crystal Blade to help you on your way – which of course works with regular ol’ gamepad, but is also especially excellent with VR input, allowing you to hold the sword itself in your hand.  This sword is not merely to swing around, but has multiple powers such as poison bolts and fireballs to help you survive.

In addition to all that, we’re happy to report that our team has grown, taking in the awesome 3D artist Robert Ramsay to craft our new monsters (as well as overhaul the old ones) and Thiago Craveiro, who is on Level Design, AI and User Experience. These guys have really helped push the game to a new level of polish and we’re thrilled with their work.

Quote from us:

“We continue to listen to our community (Which is Amazing) and every sprint make changes to Crystal Rift to present our vision in-line with what people want, we are very proud to have introduced Monsters, Life Scale and an awesome new Crystal Blade, our Vision to be an Awesome Grid Based VR Dungeon Crawler is on track and we are embracing progress and continuing to push ourselves to make Crystal Rift one of the Best Experiences in Virtual Reality.”

 

Crystal Rift Steam Early Access Release Date!

By | Development Updates, Media Updates, Oculus Rift Updates, Releases | No Comments

It’s happening.

We have a date for Steam Early Access, and it’s soon, very soon – it’s this month!

On 20th of April 2015 will will open the Early Access store on steam so everyone can try the Editor, Play the first act of the game and give us feedback so we can make Crystal Rift the game you want it to be.

The Crystal Rift Steam Early Access page is now available and we have started the countdown to release:

http://store.steampowered.com/app/345140

Any pre-orders on www.crystalrift.com, Humble Store or remaining Kickstarter pledges will be sent a Stream Key prior to the Early Access release.

Find our more at www.crystalrift.com or follow us @crystalrift on Twitter

CrystalRift_ScreenShot-editor-12-Normal

—-

Jon and Nick on Steam Early Access

“We are very excited and proud with what we have achieved with Crystal Rift and we think that it is an amazing experience. We want everyone we can to play the game we have made so far, which represents the 1st act of the game and around 2 hours of gameplay, but we also want you to hear the awesome theme tune, and play with the Level Editor – something we are particularly happy with. But we are also looking for you (yes you!) to help us make this the game you want! Are you ready? Can you survive the Dungeon, and not turn back from the monsters you’ll meet along the way? We can’t wait to see!”

About Crystal Rift

CrystalRift_ScreenShot-02

Crystal Rift is an experiential horror challenge game that takes the player through a series of increasingly mysterious locations. The game has been developed primarily for virtual reality headsets such as the Oculus Rift, HTC Vive and GearVR, but is also a great experience for those without headsets. It was inspired by classic games such as Dungeon Master and Eye of the Beholder with grid-based movement.

An immersive virtual reality experience, Crystal Rift will be released with a over 20 levels, with unique styles and settings, to provide many hours of gameplay. The player slowly uncovers the narrative and story through exploration, discovering dark secrets and following the path of those who have come before.

The in-game editor also allows users the ability create and share their own content, further extending the game’s lifespan.

Pre-orders are available now on crystalrift.com (http://www.crystalrift.com/) and the Humble Store (https://www.humblebundle.com/store/p/crystalrift_storefront). A full release of the game is planned for 2015.

Upon release we will be on Steam, Humble, GOG, Oculus and other online stores.

Key Features:

  • Designed for Virtual Reality First, this leads to a rich immersive environment 3D with details you can lean into and see, this also presents perfectly in 2D.
  • Classic dungeon crawling experience with grid-based movement, hidden rooms, pressure plates, trapdoors, fireballs, challenges, tactics and challenges and more.
  • A unique and compelling story told through the environment, text and speech
  • An ingame Editor, you can create, edit and share maps built inside the game, no external tools required.

We are proud to be an Indie game:

About Jon Hibbins

Jon Hibbins has over 25 years of experience designing and writing games and enterprise business software. His first published game “Squigs” appeared in the Amiga Power Magazine on the September 1993 coverdisk which has also recently been updated and released on the IOS platform. He released one of the first ever HTML editors, Enhanced HTML, has developed a successful and growing bucket list social network, PopClogs, and is CTO for iVPlatform, a world leading digital voucher company. He is now excited to be working on the cutting edge of virtual reality design projects.

About Nick Pittom

Nick Pittom has worked as a freelancer for 10 years on Video, Animation, VFX and CG for a diverse range of Film, TV, Games and Marketing outlets. Over the years he has directed numerous music videos and In 2012 Nick wrote and directed his first short film, ‘PROTO’, which he also edited and produced many of the VFX on. In 2013 Nick purchased an Oculus Rift development kit producing a series of VR demos, including the Spirited Away Boiler Room and My Neighbour Totoro Bus Stop Scene. In 2014 he set up Fire Panda LTD to pursue his VR work and is currently working on VR experiences, including an adventure game called Echo Red. He currently lives in Suffolk, UK, with his family.

Press Assets and Other Game Information

The Crystal Rift Website is at http://www.crystalrift.com/

Crystal Rift is compatible on the Steam Store with the Oculus Rift DK2 and will work in Direct and Extended Mode, we are also proud it’s a Unity 5 game.

Download Web Based Screenshots at http://www.crystalrift.com/screens/
Download High Resolution Screenshots and Logos at http://www.crystalrift.com/press/

Our Twitter account is @crystalrift
Our Youtube channel is https://www.youtube.com/user/CrystalRiftGame

Contact us at info@crystalrift.com

Crystal Rift Alpha 8 Released Today and Kickstarter Ends This Friday!

By | Development Updates, Media Updates, Releases | 2 Comments

Crystal Rift Alpha 8 Released Today and Kickstarter Ends This Friday!

KickstarterLastDays

Crystal Rift, our VR Dungeon Crawler has reached the final days of it’s Kickstarter and it ends this Fri, Dec 12 2014 at 5:51 PM GMT. We also have a new Alpha Demo with LOTS of improvements and additions, look below for details on that.

We only have 10% left to go – and we need your help to get there!

Our Kickstarter goal was set to the bare minimum to cover our immediate, required costs, and this last push is a big one. All support to help us cross the line is massively appreciated, but every little extra helps, and of course we still have some great Stretch Goals to catch up to.

Please do one or more of the following:

-Tweet your support (and a link to the Kickstarter), for example:

“Support @CrystalRift – their VR Dungeon Crawler Kickstarter is awesome, we love them, you should too! https://www.kickstarter.com/projects/crystalrift/crystal-rift-grid-based-dungeon-crawler”

-Post to Reddit and other great social sites (Facebook) and communities about the game.
-Perhaps a giant flashing, animated banner that takes up 25% of your website portal. Maybe?
-If you have a vlog or run a podcast, give us a shout out!

Or let us know if there is anything you need to promote the game.

Without your awesome support we would not exist, so THANK YOU!!!

We are delighted to announce that the latest Crystal Rift Aplha 8 demo is now availbale for Oculus Rift DK2 0.4.4 is available at http://www.crystalrift.com/download/

We have been head’s down building the main game and we have updated the demo with more content, an improved map, more secrets, more story and new challenges.

Support our Kickstarter campaign at http://www.crystalrift.com/kickstarter/

Find our more at http://www.crystalrift.com/ or follow us @crystalrift on Twitter

Coming Soon: Alpha Demo 8 – Preview Images!

By | Development Updates, Media Updates | No Comments

Hey folks! Thanks so much for your support so far! We’re almost 75% of the way there and with a week to go we’re looking to push out a new Alpha, with lots of lovely new content and systems.

New art assets, new challenges, a better map, multiple and timing triggers, story elements, new scares, better menus, performance increases, and lots more. In the meantime, here are some preview images:

526d59678c657353bcf02f6d8624ca5a_large

50df16a34b8114b0989f4555781e70f8_large

ae7678240d61071c8c7cee192fde794e_large

e7ba75bfa49ec7ade40937f3ade22306_large

f3d86aaecdeff1b1a57d3ce18a3a1561_large