Crystal Rift Alpha 8 Released Today and Kickstarter Ends This Friday!

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Crystal Rift Alpha 8 Released Today and Kickstarter Ends This Friday!

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Crystal Rift, our VR Dungeon Crawler has reached the final days of it’s Kickstarter and it ends this Fri, Dec 12 2014 at 5:51 PM GMT. We also have a new Alpha Demo with LOTS of improvements and additions, look below for details on that.

We only have 10% left to go – and we need your help to get there!

Our Kickstarter goal was set to the bare minimum to cover our immediate, required costs, and this last push is a big one. All support to help us cross the line is massively appreciated, but every little extra helps, and of course we still have some great Stretch Goals to catch up to.

Please do one or more of the following:

-Tweet your support (and a link to the Kickstarter), for example:

“Support @CrystalRift – their VR Dungeon Crawler Kickstarter is awesome, we love them, you should too! https://www.kickstarter.com/projects/crystalrift/crystal-rift-grid-based-dungeon-crawler”

-Post to Reddit and other great social sites (Facebook) and communities about the game.
-Perhaps a giant flashing, animated banner that takes up 25% of your website portal. Maybe?
-If you have a vlog or run a podcast, give us a shout out!

Or let us know if there is anything you need to promote the game.

Without your awesome support we would not exist, so THANK YOU!!!

We are delighted to announce that the latest Crystal Rift Aplha 8 demo is now availbale for Oculus Rift DK2 0.4.4 is available at http://www.crystalrift.com/download/

We have been head’s down building the main game and we have updated the demo with more content, an improved map, more secrets, more story and new challenges.

Support our Kickstarter campaign at http://www.crystalrift.com/kickstarter/

Find our more at http://www.crystalrift.com/ or follow us @crystalrift on Twitter

Coming Soon: Alpha Demo 8 – Preview Images!

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Hey folks! Thanks so much for your support so far! We’re almost 75% of the way there and with a week to go we’re looking to push out a new Alpha, with lots of lovely new content and systems.

New art assets, new challenges, a better map, multiple and timing triggers, story elements, new scares, better menus, performance increases, and lots more. In the meantime, here are some preview images:

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Crystal Rift has been Greenlit on Steam!

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We are delighted to announce that Crystal Rift has been Greenlit on Steam with a 65% Yes votes.

Jon and Nick say:
“The support we have had from the Community has been amazing, people are really excited about Virtual Reality and what we’ve made, being chosen to be on the Steam store is fantastic news and to have had a 65% Yes vote ratio is an amazing result, we are incredibly excited about bringing the Community the game they want to play.”

Crystal Rift is currently half way through it’s Kickstarter campaign, please pledge support (now with a Steam Key on release) and help the Crystal Rift team give you the best game we can Crystal Rift Kickstarter Campaign

Find our more at http://www.crystalrift.com/ or follow us @crystalrift on Twitter

Dev Log and Steam Sharing

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We have started to share an insight into the development progress of Crystal Rift, We’re pretty excited about what we’ve been working on, and hope you like it.

We will keep you updated on steam and on the development over at Tig Source :

http://forums.tigsource.com/index.php?topic=44199.msg1078277#msg1078277

P.S Your sharing of Crystal Rift is making a massive difference, THANK YOU you are amazing!

It’s easy to help, just open a chat window to each of your Friends inside Steam and copy and paste the following text to each chat window, it makes it quick for them to click the link and vote! and only takes a minute, this action makes a huge difference and helps Crystal Rift make it’s way onto steam!

Hi!, I found Crystal Rift on Steam Greenlight, its a Grid Based VR Dungeon Crawler that I would love to see on Steam, please take a few seconds to watch the video and vote here: http://steamcommunity.com/sharedfiles/filedetails/?id=327390946 they need your help!

We really do need your help to get Crystal Rift on to Steam, we need so many votes (10,000!)

Thank you everyone for your amazing support!

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Thank you for you votes, they are really making a difference.

The feedback and comments have been amazing and we have been very busy implementing improvements, we have been out on the road this week to VR in a Bar in London, which was a great experience, and wonderful to meet people who are fans of the game or who now are.

Some more stuff happened online so here are a few bits that stood out:

Oculus tweeted about us on the 22nd: https://twitter.com/oculus
20Q with Nick: http://www.virtualrealityreviewer.com/20q-nick-pittom-neighbour-totoro-spirited-away-crystal-rift/
Oculus Hut You Tube Video:

Please take a minute and share this campaign with your friends and help us make it happen!, we really do need community support

Here’s the Crystal Rift Direct URL:
http://steamcommunity.com/sharedfiles/filedetails/?id=327390946

Here is a Twitter link (You can change the text once clicked):
https://twitter.com/home?status=Please%20help%20@crystalrift%20by%20voting%20for%20%23steamgreenlight%20now%20http://steamcommunity.com/sharedfiles/filedetails/?id=327390946

Here are some pictures you can use: http://www.crystalrift.com/screens/

And if you could post to your Facebook friends and other social networks that would be amazing!

In-Game Editor FAQ’s

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Q: Can I edit maps inside VR?

A: Absolutely, just look at where you want to place your building block and place it.

Q: Will you be using Steam Workshop?

A: It’s our intention, we need to be on Stream first so please vote, we don’t know the process yet, but we will do everything we can to enable this great function.

Q: Do I need to compile the Maps?

A: No, everything is real-time, just place the block and it works.

Q: Can I change the speed of the Fireballs, Minecarts, Rain and Spikes?

A: Yes, you have a 1 to 100% speed setting for all those things and many more blocks.

Q: Was the current demo made in the Editor?

A: Yes it was, it’s a dream come true to edit maps in real time and just test things out.

Q: Can I lay my own minecart tracks?

A: Yes, you just need a start block and off you go, we lots of different track options including cross overs, and you can choose the speed of the Minecart.

Q: Can I make my own assets?

A: Not yet, but we are working very hard on making this possible.

Q: Can I do multiple things from 1 button/pressure plate?

A: Yes, you can trigger, door changes, fireballs, sounds, scares and many more all at once if you wish.

Q: Can I choose the torch/fireball colors?

A: Yes, quite a few blocks have color options you can change.

Q: Can I change the torch brightness?

A: Yes.

Q: How big can I make my levels?

A: Very, 50×50 is the default size and the minimum is 5×5 but the maximum is huge, you can also have unlimited size by stitching levels together with stairs or teleports.

Q: Can I share my levels/game?

A: Yes, anyone with the full version of the game will be able to play your levels or full dungeon.

Q: Can I name my Dungeon?

A: Yes, we will make it easy for people to play your dungeon.

Q: Can I set the re-spawn locations?

A: Yes, you could just have 1 re-spawn if you wish, or pace the came how you want to.

Q: Can I put my own text on signs?

A: Yes, any text you wish, make your own story.

Q: Am I limited to Dungeon Blocks?

A: We are busy creating multiple environments, watch this space.

Q: Can I use my own sounds?

A: Watch this space.

Q: I’m excited can I suggest a feature?

A: Please do!, comment on this thread we want this game to be your game.

New Demo and Steam Greenlight Campaign

By | Development Updates, Media Updates, Oculus Rift Updates, Releases | No Comments

We are proud to be part of an amazing VR indie community and happy to announce that our Steam Greenlight campaign is now live, along with a new VR alpha demo, which contains significant additions and improvements.

Vote for Crystal Rift on Greenlight at http://www.crystalrift.com/greenlight/

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A new Crystal Rift Aplha 7 (Greenlight) demo for Oculus Rift DK2 0.4.2 is available at http://www.crystalrift.com/download/

Jon Hibbins (Crystal Rift) and Nick Pitton (Spirited Away ‘Boiler Room’ and My Neighbour Totoro ‘Bus Stop Scene’) partner to work on Crystal Rift.

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Jon says “Nick and I just hit it off from our first meet, we both share the vision of redefining the square based dungeon experience, and we have a clear idea of what we want to achieve. It’s exciting times for us and VR. With Nick’s expertise in design and storytelling, we look forward to further developing the game and the world of Crystal Rift.”

Nick comments “I was impressed with the experience of Crystal Rift and what Jon had achieved with it. The game, as I saw it was both fun and also extremely suitable for and comfortable in VR. I felt the potential for the game was awesome and saw a way that I could offer a lot to the game.”

A new Crystal Rift Aplha 6 demo for Oculus Rift DK2 0.4.2 is available at http://www.crystalrift.com/download/ and the Steam Greenlight campaign will Launch in October.

Find our more at http://www.crystalrift.com/ or follow us @crystalrift on Twitter

About Crystal Rift

Crystal Rift is an experiential horror challenge game developed primarily for virtual reality headsets such as the Oculus Rift. It was inspired by classic games such as Dungeon Master and Eye of the Beholder with square based movement.

An immersive virtual reality experience, Crystal Rift will be released with a number of levels to provide hours of gameplay. The in-game virtual reality editor allows users the ability create and share their content, further extending the game’s lifespan.

The latest demo of the game can be found at http://www.crystalrift.com/download/ for Windows and OSX.

Preorders are expected to be made available in late 2014, including Beta Test process with early adopter availability. A full release of the game is planned for Summer 2015.

Upon release we hope to be on Steam, GOG and other online stores.

We are proud to be an Indie Developed game:

About Jon Hibbins

Jon Hibbins has over 25 years of experience designing and writing games and enterprise business software. His first published game “Squigs” appeared in the Amiga Power Magazine on the September 1993 coverdisk which has also recently been updated and released on the IOS platform. He released one of the first ever HTML editors, Enhanced HTML, has developed a successful and growing bucket list social network, PopClogs, and is CTO for iVPlatform, a world leading digital voucher company. He is now excited to be working on the cutting edge of virtual reality design projects.

About Nick Pitton

Nick worked as a freelancer for 10 years on Video, Animation, VFX and CG for a diverse range of Film, TV, Games and Marketing outlets. Over the years he has directed numerous music videos and In 2012 Nick wrote and directed his first short film, ‘PROTO’, which he also edited and produced many of the VFX on. In 2013 Nick purchased an Oculus Rift development kit producing a series of VR demos, including the Spirited Away Boiler Room and My Neighbour Totoro Bus Stop Scene. In 2014 he set up Fire Panda LTD and launched a Kickstarter campaign for “RedOfPaw’s Big Stupid VR Adventure and American Pie”, from which he intends to create a VR adventure game. He currently lives in Suffolk, UK, with his soon to be wife and their daughter.

Press Assets and Other Game Information

The Crystal Rift Website is at http://www.crystalrift.com/

Download the Crystal Rift Alpha 6 demo at http://www.crystalrift.com/download/
Download Web Based Screenshots at http://www.crystalrift.com/screens/
Download High Resolution Screenshots and Logos at http://www.crystalrift.com/press/

Our Twitter account is @crystalrift
Our Youtube channel is https://www.youtube.com/user/CrystalRiftGame

Contact us at info@crystalrift.com