Jon Hibbins (Crystal Rift) and Nick Pitton (Spirited Away ‘Boiler Room’ and My Neighbour Totoro ‘Bus Stop Scene’) partner to work on Crystal Rift.

By September 18, 2014Development Updates

Jon says “Nick and I just hit it off from our first meet, we both share the vision of redefining the square based dungeon experience, and we have a clear idea of what we want to achieve. It’s exciting times for us and VR. With Nick’s expertise in design and storytelling, we look forward to further developing the game and the world of Crystal Rift.”

Nick comments “I was impressed with the experience of Crystal Rift and what Jon had achieved with it. The game, as I saw it was both fun and also extremely suitable for and comfortable in VR. I felt the potential for the game was awesome and saw a way that I could offer a lot to the game.”

A new Crystal Rift Aplha 6 demo for Oculus Rift DK2 0.4.2 is available at http://www.crystalrift.com/download/ and the Steam Greenlight campaign will Launch in October.

Find our more at http://www.crystalrift.com/ or follow us @crystalrift on Twitter

About Crystal Rift

Crystal Rift is an experiential horror challenge game developed primarily for virtual reality headsets such as the Oculus Rift. It was inspired by classic games such as Dungeon Master and Eye of the Beholder with square based movement.

An immersive virtual reality experience, Crystal Rift will be released with a number of levels to provide hours of gameplay. The in-game virtual reality editor allows users the ability create and share their content, further extending the game’s lifespan.

The latest demo of the game can be found at http://www.crystalrift.com/download/ for Windows and OSX.

Preorders are expected to be made available in late 2014, including Beta Test process with early adopter availability. A full release of the game is planned for Summer 2015.

Upon release we hope to be on Steam, GOG and other online stores.

We are proud to be an Indie Developed game:

About Jon Hibbins

Jon Hibbins has over 25 years of experience designing and writing games and enterprise business software. His first published game “Squigs” appeared in the Amiga Power Magazine on the September 1993 coverdisk which has also recently been updated and released on the IOS platform. He released one of the first ever HTML editors, Enhanced HTML, has developed a successful and growing bucket list social network, PopClogs, and is CTO for iVPlatform, a world leading digital voucher company. He is now excited to be working on the cutting edge of virtual reality design projects.

About Nick Pitton

Nick worked as a freelancer for 10 years on Video, Animation, VFX and CG for a diverse range of Film, TV, Games and Marketing outlets. Over the years he has directed numerous music videos and In 2012 Nick wrote and directed his first short film, ‘PROTO’, which he also edited and produced many of the VFX on. In 2013 Nick purchased an Oculus Rift development kit producing a series of VR demos, including the Spirited Away Boiler Room and My Neighbour Totoro Bus Stop Scene. In 2014 he set up Fire Panda LTD and launched a Kickstarter campaign for “RedOfPaw’s Big Stupid VR Adventure and American Pie”, from which he intends to create a VR adventure game. He currently lives in Suffolk, UK, with his soon to be wife and their daughter.

Press Assets and Other Game Information

The Crystal Rift Website is at http://www.crystalrift.com/

Download the Crystal Rift Alpha 6 demo at http://www.crystalrift.com/download/
Download Web Based Screenshots at http://www.crystalrift.com/screens/
Download High Resolution Screenshots and Logos at http://www.crystalrift.com/press/

Our Twitter account is @crystalrift
Our Youtube channel is https://www.youtube.com/user/CrystalRiftGame

Contact us at info@crystalrift.com

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